Using vehicles in combat is particularly fun, especially if you try to run down enemy raiders. It has the same open-endedness as the original Fallout RPGs. Or the time Farsight ducked just in time and the rocket went over her head and hit a group of enemies behind her. The AI is random enough that you don't get the same behavior every time, which can give your heroes all kinds of cool stories to tell their buds back at the base: Like the time Stein, my sniper, was really badly wounded, and probably would have died if the raider'd gotten off another shot, but then Keith my medic (who's normally a miserable shot) hit dead-on, saving his life. I found myself making up little back-stories and personality quirks for all my squad members. Where the game really shines is in the area of intangibles: the ability to thoroughly immerse the player in a post-nuclear Midwestern world, to the extent that you merge yourself with the game. The emphasis on tactical combat, while retaining the RPG elements from the first two games, keeps the play fresh. The learning curve is balanced just right, just steep enough that you have to work to complete each mission, but not so difficult that you have to constantly restore and try again. Fallout Tactics is easy to learn, especially if you're already familiar with the combat system (which is a slightly expanded version of the one used in Fallout and Fallout 2).
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